

ISO files load from: WD Caviar Blue 1TB 7200 RPM HDDĪs I said before, this has only started happening in GIT builds for 1.5.0. HW Hacks: None (tried safe accurate blending, only caused slowdowns)īlending Unit Accuracy: High (Recommended high-end PC)ĭrive where PCSX2 and OS load from: Samsung 950 PRO 256GB NVMe M.2 SSDĭrive where. Vsync is disabled in Core GS options, enabling does not fix visual stutter.Īll speedhacks enabled except for Fast CD/DVD access, EE cyclerate and VU cycle stealingĬRC Hack Level: Partial (OpenGL Recommended) This never happened in stable release 1.4.0 nor any of the GIT builds leading to it. Also, in the most recent builds with the large framebuffer option included, Gran Turismo 3 and 4 both cause massive slowdowns during races and replays at anything higher than 2x native resolution. Because of this, I'm stuck on 1.4.0 stable (which works pretty well but lacks fast accurate blending and some other fixes that are very useful, especially in the Gran Turismo series). Switching to software rendering does not fix the issue.

Normally, this would only happen when I'm recording with Nvidia Shadowplay or playing in windowed mode, but now it happens in fullscreen mode and windowed mode. Also make sure you aren't on any power saving modes. What are some game examples you are playing.
#Pcsx2 games stutter full#
The emulator reports 100% speed and 60 FPS and the game timers and physics run at full speed, but the video is very choppy. Sometimes people who split the games/settings between HDDs have some stuttering.

I've been following the GIT builds for PCSX2 for roughly a year now (since accurate blending was introduced in GSOGL), and every GIT build after the 1.4.0 stable release that I have used has had problems with stuttering.
